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Devlog
Big Update: Layers, Tutorial, Trader, and More
April 17, 2026
by
NarogGames
#devlog, #update, #patch-notes
Heads-down for a while. Here's what's new in the latest Shard Cycle build. A new gameplay loop: Layers The single flat run is gone. You now descend through Layers, each with its own difficulty, crysta...
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Update: Anonymous Analytics & Your Help Balancing the Game
March 31, 2026
by
NarogGames
Hey everyone, Quick update: I've added anonymous gameplay analytics to Shard Cycle. This helps me understand how far players get, where they hit walls, and which parts of the game feel good (or don't)...
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Progression System - First Pass Complete
March 20, 2026
by
NarogGames
We've been building out the core progression loop and have the first two prestige runs playable and tuned. What's in: 17 upgrades across Core (damage, frequency, radius, crits), Economy (chunk value,...
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Devlog #2 — Attachments, UI Overhaul, and Post-Session Stats
March 17, 2026
by
NarogGames
Hey everyone! Welcome to the second devlog for Shard Cycle, an idle/incremental game where you pilot a pneumatic mining machine on a crystal-rich alien planet, smashing rocks for profit. Last time was...
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Announcing Shard Cycle, a 3D Progression Game
March 04, 2026
by
NarogGames
Shard Cycle is an idle game where you destroy crystals to harvest currency, unlock powerful abilities, and prestige your way to deeper progression Features: - Multiple crystal types: each drops unique...
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